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Adobe Flash CS6

Adobe Flash CS6 is a powerful tool to create interactive animation and immersive multimedia content. Adobe Flash CS6 enables users to easily combine multiple symbols and animation sequences into a single optimized sprite sheet for better workflow, build more engaging content using native extensions to assess device-specific capabilities, and create assets and animations for use in HTML5.

Overview

Adobe Flash CS6 is a powerful tool to create interactive animation and immersive multimedia content. Adobe Flash CS6 enables users to easily combine multiple symbols and animation sequences into a single optimized sprite sheet for better workflow, build more engaging content using native extensions to assess device-specific capabilities, and create assets and animations for use in HTML5.

Learn to build rich and interactive Adobe Flash CS6 animations and applications with ITEL. Our hands-on, instructor-led training classes will be beneficial for participants to master from basic to complex tasks and get the most out of Adobe Flash CS6.

Flash CS6 – Level 1
In this course, student will learn to navigate the Adobe Flash CS6 interface, and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

Flash CS6 – Level 2
In this course, students will gain an understanding of ActionScript and other advanced features of Flash, importing content from external sources, such as XML and video files, and create items that respond to user interaction.

Prerequisites

Flash CS6 – Level 1
Participants who wish to take up Flash CS6 Level 1 should meet the following prerequisites:

  • Be familiar with the Windows environment (XP for ILT and Vista for online)
  • Be familiar with the Web and its terminologies
  • Have a basic frame reference for graphic and design applications
  • Identify programs designed for graphics and web
  • Have desire to know the basic terminologies and components of ActionScript™ and its role as a Flash programming language

Flash CS6 – Level 2
Participants who wish to take up Flash CS6 – Level 2  should meet the following prerequisites:

  • Flash CS6 – Level 1

Course Outline Flash CS6 - Level 1

  • Identify Components of the Flash CS6 Interface
  • Identify Elements of a Flash Project
  • Customize the Flash CS6 Interface
  • Establish Project Requirements and Documentation
  • Implement Best Practices in Rich Media Design
  • Start a New Project
  • Draw Basic Shapes
  • Draw Advanced Shapes
  • Add Static Text
  • Use Folders to Organize the Library
  • Use Symbols to Organize for Reuse
  • Use Layers to Create Visual Depth
  • Use Copyrighted Material
  • Import Bitmap and Vector Images
  • Optimize Bitmap Images for Flash
  • Create Frame-by-Frame Animation
  • Create Tweens and Embedded Animation
  • Create Motion Tween Animations
  • Animate a Mask
  • Create a Button Rollover
  • Working with Motion Paths
  • Use ActionScript to Control Animation
  • Add Button Actions

Course Outline Flash CS6 - Level 2

  • Plan a Programming Project
  • Elements of ActionScript
  • Get Help on ActionScript Code
  • Testing and Debugging
  • Extend Movie Clip Behavior
  • Respond to Events
  • Add Components and Set Properties
  • Populate Components with Content
  • Respond to Item Selection in a Component
  • Change the Appearance of Components
  • Load Image Content
  • Load Video Content
  • Load Audio Content
  • Improve Navigation for Accessibility
  • Make Content Readable by a Screen Reader
  • Prepare to Publish from Flash
  • Edit the HTML Host Page
  • Add SWF Metadata
  • Publish to Various Formats

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